About
Product designer and design technologist who moves between judgment, prototyping, and implementation. Strongest on ambiguous, pathfinding work.
Orientation
Barry sits at the intersection of design and technology: product judgment, interaction and systems design, technical prototyping, and enough implementation fluency to follow work into the real medium (Quest, embedded automotive UI, or production code) instead of stopping at a handoff.
Career arc
Early craft roots in interactive and visual design led into Mercedes-Benz R&D (in-car UX and prototyping), Fruition (Director of UX and people management), Altia (technically constrained OEM product work across physical and digital interfaces), and Meta (design systems, spatial computing, and product-direction work at larger scale).
How he works
He gravitates toward 0→1 and systems problems where the product model is still open, technical constraints matter, and the team needs someone who can reframe the problem, prototype in the actual medium, and integrate across design, engineering, and product. Formal titles have not always matched that scope; evaluate him against staff / principal IC product-design range.